Design Patterns Factory
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Design Patterns Factory
一、创建型模式:
2、工厂模式
简单工厂
─model
│ ShapeFactory.java
│ TestDemo.java
│
└─shape
Circle.java
Rectangle.java
Shape.java
Square.java
public interface Shape
package com.test.cases.model.shape;
public interface Shape {
void draw();
}
public class Square implements Shape
package com.test.cases.model.shape;
public class Square implements Shape{
@Override
public void draw() {
System.out.println("Shape Square draw");
}
}
public class Rectangle implements Shape
package com.test.cases.model.shape;
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Shape Rectangle draw");
}
}
public class Circle implements Shape
package com.test.cases.model.shape;
public class Circle implements Shape{
@Override
public void draw() {
System.out.println("Shape Circle draw");
}
}
public class ShapeFactory
package com.test.cases.model;
import com.test.cases.model.shape.Circle;
import com.test.cases.model.shape.Rectangle;
import com.test.cases.model.shape.Shape;
import com.test.cases.model.shape.Square;
public class ShapeFactory {
public Shape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();
} else if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
} else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
public class TestDemo
package com.test.cases.model;
import com.test.cases.model.shape.Shape;
public class TestDemo {
public static void main(String[] args) {
ShapeFactory shapeFactory = new ShapeFactory();
//获取 Circle 的对象,并调用它的 draw 方法
Shape circle = shapeFactory.getShape("CIRCLE");
circle.draw();
//获取 Rectangle 的对象,并调用它的 draw 方法
Shape rectangle = shapeFactory.getShape("RECTANGLE");
rectangle.draw();
//获取 Square 的对象,并调用它的 draw 方法
Shape square = shapeFactory.getShape("SQUARE");
square.draw();
}
}
抽象工厂
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